An audacious proposal to advance a participatory economy: Start one
By Mitchell Szczepanczyk at Jun 23, 2007 |
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I had an idea for a tactic to proceed our economy. Why not just go ahead and start a participatory economy? Some might react by saying "We already have projects like Z Magazine and South End Press which already are starting". I know that, but that's not what I had in mind. But start building and implementing a participatory economy, now. This might sound nearly impossible to do in the world here and now, but this idea wouldn't be in the world here, at least. But in another, possibly virtual, world. Or at least, could. It would take the form of a massive role-playing game, where people could learn a small number of base rules quickly, allow a measure of contribution. It's not as unfeasible as it sounds. Social networks like Facebook and Projects like Second Life have grown from non-existence to huge (7 million registered in Second Life, 24 million in Facebook) in just a couple of years. Why can't this inspire parecon-minded activists to strive for such similar growth? Just to give this project a name, I call this project "Project Rope-Can" (the name is an anagram of "parecon"). I could foresee the project (and the economy built around it) divided into ten interacting pieces (and how they would be built into a website). (1) A list of goods, and their particular individual details. [Key question: what do you want?] (2) Indicative prices -- and their breakdown by affected costs for labor, societal impacts, environmental impacts, and supply-and-demand. [what would it "cost"?] (3) Workers councils which produce the goods outlined in part (1), and which registered users would join. [how do you make it?] (4) Non-transferable credits -- the payment system for socially-valued labor done. Clarification: It's "nontransferable" in the sense that if you get a credit, you can't give it to anyone else, nor can you take a credit from anyone else. Any attempt to do so would render the credit invalid. [how do you get "paid"?] (5) Jobs balanced for desirability and empowerment. Each job would have a desirability rating (which I suspect would be automatically computed) and an empowerment rating (which would be assigned by real-live human beings). [What do you do in your day-to-day work life?] (6) Impact rating for decisions within workers councils. Those more impacted would get a higher rating, determined by [good question; I'm not sure how this would be determined either -- it sounds like another judgment call that you can't easily automate] and incorporated into a group decision mechanism [here it depends too, and something we'd have to figure out in more detail]. [how do you make group work decisions?] (7) Individual consumption plans. Individuals would determine how to "spend" the individual credits they get during the iterations of participatory planning, and submit that plan. [how do you decide what do you (singular) want?] (8) Group consumption plans. [how do you decide what do you(plural) want?] Likewise, consumption councils would accumulate the group credits combined from their individual members, and formulate and submit a group consumption plan for the... (9) Participatory planning procedure. Workers councils submit their plans to produce goods to consumers who would be affected. Consumption councils likewise submit their plans to consume goods to those workers affected. If everything matches, we're set. Otherwise, we'd make adjustments based on feedback we receive from previous rounds and repeat the process. Eventually we arrive at a society-wide allocation plan to use as a baseline for the given period of time at issue. [how do we mesh all of our wants and needs into a coherent whole?] One possible complaint I could foresee would be that this doesn't sound fun, exciting, sexy, and isn't bound to pique your interest. There might be a way around this. Wrap this up in something that would get people hooked. People don't fear learning things that are, or get, complicated (witness the labyrinthine plots of most soap operas). I think it just needs to be packaged in a way that makes the INTRODUCTION to it inviting to a broad audience. What do you think?



Memo to Suyi
By Kissenger, Clark at Jul 08, 2007 19:22 PM
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Board game?
By Kissenger, Clark at Jul 08, 2007 19:18 PM
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why does anonymous get upset ?
By Kissenger, Clark at Jun 29, 2007 19:42 PM
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how to begin..
By Kissenger, Clark at Jun 29, 2007 10:33 AM
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parecon on zwiki
By Hqul6nc02, Kowey at Jun 29, 2007 08:01 AM
We do have a playground of sorts, namely, the Znet wiki.
There is even a Hypothetical Parecon page with an attempt at working out some devil-in-detail details. See for example, my attempt at working out what an individual consumption plan might look like. A very discouraging experience, for what it's worth.
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Okay...
By Kissenger, Clark at Jun 28, 2007 14:18 PM
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*clicks* Hey look! Games
By Kissenger, Clark at Jun 28, 2007 12:31 PM
*clicks*
Hey look! Games For Change just announced an "Xbox Partnership" with Microsoft! I'm sure they'll help us promote a parecon game now!
*clicks again*
"Dude, when does Grand Theft Auto 4 come out?! I can't wait to play that! Parecon what? Dude, it's Grand Theft Auto 4! Guns! Naked chicks! Car chases! But mostly, guns and naked chicks! Well, mostly naked chicks! And I've already got the only gun she needs!"
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Okay, so who's y'all's
By Kissenger, Clark at Jun 28, 2007 12:20 PM
Okay, so who's y'all's target demographic for this game? Is this going to be a game for toddlers? Kids? Young adults? Adults? A replacement for bingo at the nursing home?
Whites? Blacks? Palomino horses?
Men? Women? Co-ed naked, like Twister?
BTW, what your link confirmed to me was not the efficacy of gaming as education, but rather, that Time Warner operates in New York City. Others may have gotten a different banner ad, though. Honorable mention goes to the CNN.com box at the top of the page, whose placement isn't well-designed.
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re : games for changes..
By Kissenger, Clark at Jun 28, 2007 00:09 AM
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Good response...
By Kissenger, Clark at Jun 27, 2007 14:44 PM
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I can seriously not watch
By Kissenger, Clark at Jun 27, 2007 13:51 PM
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games just do that, the
By Kissenger, Clark at Jun 27, 2007 12:33 PM
games just do that, the time spent playing a parecon game
could result in unlimited education , games are not always just games, they can also be a powerful tool of advertising.
Which is why I asked about the other guy's "non violence civil disobedience" game -- something I have never heard of, and I doubt anyone else has either.
A parecon game is a waste of time. If you must do this, you'd be better off to create the "parecon drinking game." So everyone, say, watches CNBC (or some business report) and does the following:
1. Take 1 drink every time someone says "free market."
2. Take 1 drink every time someone talks about tax cuts.
3. Take 2 drinks every time an announcer mentions the Dow went up 100 points yesterday.
4. Take 2 drinks every time a young, hot blond reports from the floor of the NYSE.
5. Take 1 drink every time the stock ticker runs during the ads.
6. Take 3 drinks every time someone says the market gives people what they want.
You can make your own. Hell, I suck at this anyway, and I don't drink.
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we cant open a pessimist club cause it won't work..
By Kissenger, Clark at Jun 27, 2007 09:05 AM
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Altruism
By Kissenger, Clark at Jun 27, 2007 02:23 AM
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I'm flattered, but I
By Kissenger, Clark at Jun 27, 2007 01:30 AM
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*sighs* I'm just going to
By Kissenger, Clark at Jun 27, 2007 01:26 AM
*sighs* I'm just going to come across like a total dick here, but it's okay because I've had plenty of practice. Look, no one is a bigger fanatic about parecon than me. I'm about 15 pages away from finishing Parecon: Life After Capitalism for probably the fifteenth time. But I can't take the whole "parecon game" idea seriously.
If you all do this and it turns out to be the thing that springs parecon into mass left consciousness, I'll happily look even dumber than I do now. I'd give up my eye-teeth if it would raise awareness of the only thing that ever really gives me any hope for the human race. But honestly, I don't this idea is going to go anywhere.
If you do finish it, no one will care. No one will play, unless maybe you can buy ad time during Saturday morning cartoons. And if "Parecon: The Game" is working people's first exposure to parecon, they're going to think parecon's a joke ... or something for kids who watch Saturday morning cartoons.
Go ahead: Flame me. I'm ready. I've donned my flame-retardant clothing and I've a got a bucket of ice and some neosporin handy. I won't resist any expletives you choose to lob my way. "Eric's a tactless dick," and all that jazz...
I work in a factory. It's hard enough to talk to people about parecon there, because there's essentially zero in the way of a left-support structure for it (once you get past Z), and working people are far too jaded to build it from scratch (at least the people I'm around -- maybe in other industries, people's mileage varies, but I seriously doubt it).
God, I hate to be a dick here. I just think you need a more adult approach. (Funny me referencing anything related to adulthood, I know.)
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How many people have played,
By Kissenger, Clark at Jun 27, 2007 01:10 AM
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Parecon : the game Board :
By Kissenger, Clark at Jun 27, 2007 01:03 AM
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Interested in helping create a game?
By Kissenger, Clark at Jun 25, 2007 22:38 PM
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game of social value..
By Kissenger, Clark at Jun 25, 2007 18:45 PM
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a force more powerful
By Kissenger, Clark at Jun 25, 2007 13:44 PM
I think its a great idea! There was a similar game created a few years ago about non-voilent civil disobedience:
http://www.aforcemorepowerful.org/game/
Maybe the developers of that game would be interested in helping create a ParEcon game. I wish I knew how to program, because I'd love to work on something like that.
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Pangea, I highly doubt you are a father (or mother)
By Anonymous, Anonymous at Jun 25, 2007 09:53 AM
I can say as the father of a 4 yr old girl and 2 yr old boy that your statement:
"most children are altruistic, and will gladly share whatever they have with others, even if no reason is given"
is so far from reality. I think every parent (or the vast majority in my experience) will agree that children by nature DO NOT ever want to share. I think any parent can tell you that children basically think they are the center of the universe and have to be TAUGHT to share. ALL people are born egoistic and narcissistic. They are TAUGHT to be otherwise. Unfortunately, many if not most don't learn the lesson.
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PC Game
By Kissenger, Clark at Jun 25, 2007 03:27 AM
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Looking for the side
By Kissenger, Clark at Jun 25, 2007 01:24 AM
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Looking from the Side
By Ward, Peter at Jun 25, 2007 00:50 AM
Certainly the powers-that-be have consistently disagreed--they have expended tremendous energy preventing any kind movement in a social-democratic direction. And there have been one or two major triumphs: abolition of slavery and equal rights for women; historically both these oppressions were also regarded as ‘just facts of human nature.'
It is worth noting also, that this argument, in positive form, is an apology for all of the injustice that exits—those making it admit there is a problem and excuse themselves from taking any responsibility for it. To all those that do struggle against injustice it means precisely, “Fuck you.”
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Response to a counter-proposal...
By Kissenger, Clark at Jun 25, 2007 00:03 AM
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Human nature
By Kissenger, Clark at Jun 24, 2007 16:25 PM
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we and human nature
By Kissenger, Clark at Jun 24, 2007 09:49 AM
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human nature
By Anonymous, Anonymous at Jun 24, 2007 02:05 AM
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Yes, a word
By Kissenger, Clark at Jun 23, 2007 21:01 PM
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Human nature
By Kissenger, Clark at Jun 23, 2007 20:54 PM
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Wasn't his called something like Communism?
By Anonymous, Anonymous at Jun 23, 2007 18:52 PM
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What do I think?
By X, Mr. at Jun 23, 2007 18:28 PM
I think collectivism by any other name is still collectivism.
Good luck.
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A counter-proposal
By Kissenger, Clark at Jun 23, 2007 17:31 PM
I have a counter-proposal. Many people here are familiar with Media Lens, the absolutely outstanding British media-watch site run by the Davids (Edwards and Cromwell -- and of course, we can't forget their webmaster Olly Maw!). Media Lens doesn't waste their time going after right-wing British media. They target liberal British outlets like the Guardian or the Independent.
I think that's appropriate. I also think it's a model that could be replicated by the U.S. left, but with a twist: A "fight for parecon" site that targets left-liberal media outlets and groups like the Nation or the AFL-CIO.
That is, just like Media Lens has media alerts they send out and ask readers of to respond to with massive e-mailings to the relevant British outlets, what about a "fight for parecon" effort designed to bring radical left pressure to bear on liberal left outlets and groups to compel them to stop blacklisting parecon?
The Nation (and others) are not going to ever allow discussion of parecon to occur until they are forced to. Ever. Parecon is inimical to their interests. So we are going to have to fight them, and force them to submit to opening up discussion of the model. Otherwise, parecon will continue to languish in left-silence in the United States (while Albert is interviewed on Turkish television, which is simultaneously hilarious and sad when you stop and think about it).
In my own personal opinion, this would be a more effective strategy to raise consciousness of the parecon model than the idea being proposed here.
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It would be nice for
By Kissenger, Clark at Jun 23, 2007 11:19 AM
It would be even better for pareconistas to have more accessible concrete examples that they can point to. "This is what we're talking about."
However, as you rightly observe, this would not be fun in itself, and therefore it would not be viable as a game if the intention was to attract non-pareconistas. Partly because economic activity is not fun, and partly because workers councils et al were designed to be fair, not fun.
So, to fill out the picture, I think the game would need to earnestly portray a world enjoying the full social benefits of universal non-domination (specifically, I'm thinking of shorter working hours, environmental sustainability, economic security, etc.). One might think back to the Eloi from H.G. Wells' Time Machine, who mostly sit around all day in idyllic comfort, waiting for the Morlocks to come eat them. In our case, the Morlocks would be replaced by Parecon, a slightly unpleasant cost to pay for harmony. Most of the time, player characters would amuse themselves with various forms of leisure, and then when resources start to run down, somebody calls a meeting of the various councils,and a rational amount of economic production takes place, distributed fairly.
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